![]() Arma Inscripta needs a separate set of EXP and Breakthrough materials from the normal leveling system.Īfter clearing Stage 3-4, Dolls can be further modified with Algorithms which provide further attribute bonuses and special effects (this is similar to the Chips of Heavy Ordnance Corps in Girls' Frontline). Upgrading these phases will give the Doll bonus stats and upgrades to their skills. Dolls need to be of 4 star rarity, is level 60 or above, and is at Intimacy level 15 to unlock the first phase of their AI, up to three phases. Arma Inscripta (or simply AI) is similar to Girls' Frontline's Neural Upgrade. A special level up called Potential Breakthrough must be done every 10 levels and requires Breakthrough Widgets and Diggcoins.Īdditionally, certain Dolls can have another upgrade named Arma Inscripta after Stage 4-15 is completed. Ultimate skills are available from 3 star rarity and onward, and are only leveled through subsequent Neural Expansions.ĭolls don't gain experience in combat, instead, Experience Points are awarded after a fight as as general currency to be redistributed manually to the Dolls, up to level 70. Passive and Auto Skills can also be enhanced by spending Skill Samples from levels 1 to 7 and needing Skill Pivots from levels 8 to 10. Neural Fragments can also be obtained in the Supplies shop and as a reward for unlocking a doll's Story or Voice file.Įach Doll has three skills: a Passive skill, an Auto skill, and an Ultimate skill. Neural Fragments are obtained in Fragment Search, with each Intimacy level from level 2 to 6 opening up more chances to acquire fragments. Neural Expansion increases the rarity of the Doll up to 5 stars in half-star increments using Diggcoins (DGC) and Neural Fragments. Healing Effect: Percentage bonus to heals delivered.ĭolls increase their attributes by gaining levels and by performing Neural Expansion.Injury Mitigation: Percentage reduction to incoming damage.Damage Boost: Percentage bonus to attacks delivered.Backlash: Returns parts of incoming damage as True Damage.Debuff Resistance: Determines duration of debuffs.Skill Haste: Increase to the Auto Skill charge speed.Post-Battle HP Regen: Amount of HP recovered after a battle. ![]() Dodge Rate: Chance of dodging normal attacks.Operand Penetration: Cancels out with target's Operand DEF.Physical Penetration: Cancels out with target's Physical DEF.Crit Damage: Increase to the damage done through critical hits.Crit Rate: Chance of normal attacks doing critical hits.Attack Speed: Rate in which a Doll attacks.Operand DEF: Percentage reduction of incoming Operand DMG.Physical DEF: Percentage reduction of incoming Physical DMG.Hashrate: Determines the damage caused by certain skills.ATK: Damage caused by normal attacks and certain skills.Max HP: Can be affected during Exploration.There are 18 attributes used in combat for each Doll: Each Doll belongs to one of five classes: Guard, Sniper, Warrior, Medic and Specialist. Unlike in Girls' Frontline, few Dolls in Neural Cloud qualify as Tactical Dolls.ĭoll quality (also called "rarity") initially ranges from one to three stars. Specifically, the characters in the game are the virtual representation of the Dolls in the Magrasea superserver based on their Neural Cloud. ![]() The units available to the player are Dolls, human-like androids created for specific jobs. The player owns a base called the Oasis which gives them supplies such as Diggcoins (the game's currency) and Prefab Units (base upgrade material and used for certain factory productions). The player takes the role of the Professor as they journey through the sectors of the Magrasea, battling enemies through the command of Dolls that can be upgraded for them to get stronger. Unlike Girls' Frontline, most of the game is in 3D. Project Neural Cloud is an automated strategy game with roguelike elements.
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